A Story from the Field Guide
The Druid's Daughter
The year is 50 BC. Word has spread of a small Gaulish village, but not yet of another Gallo-Roman one, where the old druid Herbamatix now feels ready to pass his mistletoe knife to his daughter, Masteria.
Since childhood Masteria was a curious child, always interested in puzzles and always ready to lend a helping hand. Going together to see villagers in need, she would listen to her father's line of questioning and then try to diagnose herself.
"What do you think yourself, Masteria?"
The question always came. Masteria was delighted her father was asking her and her father was delighted to hear her answer. Many times her creativity brought breakthroughs and faster recovery times and Herbamatix himself was thrilled - so much talent in his own daughter.
It was now announced that Masteria is to be called for all matters and that she is equipped with all knowledge Herbamatix himself had. Villagers trusted her fully.
Five years passed and Masteria was putting all her effort into her job. She bought a Roman cart so that she could reach the villagers and the forest faster, she arranged her herbs in alphabetical order and standardised her remedies. She even started carrying clay tablets to scribble what needed to be done so that her advice could be followed to the (Latin) letter. Her pride was growing and so was her efficiency. In five years she had already surpassed her father in number of home visits per year and she also started working on a compendium of common ailments and home treatments - in the hope that people can help themselves too.
Masteria was delighted. Herbamatix less so.
"So how much time do you spend per patient now?"
"Much less!" said Masteria proudly
"Efficient", said Herbamatix with a nod to himself that doesn't usually belong with a congratulation.
The truth is that after five years Masteria has seen everything. Sometimes she could look through the doorway and already know what needed to be prescribed. She became more direct and she confidently told them what needed to be done. Soon there was no point anymore in asking questions. So she stopped asking them. Some villagers followed her advice to the letter, some didn't. And within this second category there was even a worse group, those who repeatedly made the same mistakes.
"No surprise you got a stomach upset after putting mud in your mouth! This is the third time; didn't we discuss this before?? Mud. Does. Not. Heal. Cavities!!!"
Soon villagers grew partly ashamed, partly afraid, partly offended and slowly-but-surely learned to do without Masteria's help. By the time Masteria was called, problems that were once simple became very complicated to treat.
One winter a contagious outbreak stemming from the Roman garrison could not be contained after the first family infected turned to relatives for help instead of calling Masteria. At some point, the entire village was sick. And what is worse, Masteria knew this could all have been avoided.
Feeling defeated, she went to see her father.
"Father, I have a problem."
"What happened, Masteria?" asked Herbamatix from the middle of his garden.
"People avoid me on purpose!"
Herbamatix waited.
"They call me only when everything else fails. They know I can help them. Why do they deliberately avoid the only person that can truly help them?"
"That is a good question. What do you think yourself, Masteria?"
How well she knew this question. She sighed.
"I suppose I was not very patient with them…"
Herbamatix did not say anything.
"But it is so difficult, I just want them to get better fast!"
"Must be very frustrating. What do you think they want themselves?"
Masteria's jaw opened. Then closed.
"Probably the same…"
"Interesting…" Herbamatix picked up his mistletoe knife again and turned back to his gardening.
"That's it? I came here for advice!"
Herbamatix smiled. Masteria stared at him, then started to laugh.
"I see what you are doing…"
Herbamatix continued his pruning. Masteria came and sat next to him.
"If I want people to understand, maybe I should give them a chance to understand my line of thought…
And perhaps I should ask them what they have already tried…
And maybe I should see them before something actually goes wrong…"
Herbamatix finally looked up at her:
"They all sound like great ideas."
Masteria smiled.
"Heh, it seems I came up with them all by myself."
"Must be the excellent education", smiled Herbamatix.
The next morning a farmer came to Masteria for help. She saw his swollen arm, she knew which herbs would work, she was ready to go get them, but she stopped. She grabbed two chairs.
"Tell me, what happened?"
What's really happening?
Masteria has become very good at her job. This is admirable in itself given that she had big shoes to fill. She became very efficient at it and was able to get to the core of the issue and treat more patients faster. The problem is that efficiency often has the awful side-effect of replacing curiosity.
Of course, her diagnoses are not wrong. In fact, she is right most of the time. The problem is what happens to the relationship when the expert already knows the answer before the stakeholder had the chance to explain it. The paradox is perhaps recognisable: the more certain someone becomes, the less likely they are to be involved if their confidence is read as inflexibility or as arrogance. Her expertise, though not less valuable, has become much more difficult to access.
From Masteria's perspective, she is saving people time (and people!). From the villagers' perspective, calling Masteria increasingly means that they are to be scolded. So they adapt, they go to other 'experts', much less suited to solve their problems. Sometimes these experts even come from outside the village itself! Sounds familiar?
Have you grabbed two chairs?
For an architect, grabbing two chairs can be surprisingly literal. Sitting next to someone before looking together at the diagram, asking what they have already tried, what worries them and what they are trying to achieve – before jumping to the solution. You may still end up recommending what you had in mind five minutes prior. But now they are ready to listen. And you are ready to change your recommendation to better fit their situation.
What could an architect do differently?
Expertise is partly about pattern recognition. What my team and I call 'connecting the dots'. An experienced architect will see things faster than someone encountering them for the first time. Of course, you should not pretend to know and turn all discussions into hour-long brainstorm sessions. But making sure you are attuned to the other is a must for a productive conversation.
In coaching 101, a first framework we learn to get a bit of confidence while asking open questions is GROW: Goal – Reality – Options – Way forward. It sounds like this:
- Goal — What do you hope to accomplish? What does success look like?
- Reality — What's actually happening? What have you already tried?
- Options — What haven't you considered yet?
- Way forward — What will you do differently, starting now?
You've already seen it in action. Herbamatix never tells Masteria what her problem is or what to do about it. "What happened, Masteria?" is Reality. "What do you think yourself?" and "What do you think they want themselves?" are Options, dressed up as simple curiosity. And the two chairs she grabs the next morning — nobody suggested those to her. That's her own Way forward, which is exactly why it sticks.
Last but not least, when an architect is brought in too late, it is worth asking if we are looking at more than only a governance or mandate question. Can it be that stakeholders actually don't feel like involving Architecture? Like Masteria, we should eventually ask ourselves, "What is it like to ask us for help?"
Reflection
Think of your last meeting with one of your stakeholders.
Have you created the space for the other person to tell you what is happening? How about what is really happening?